head 1.1; branch 1.1.1; access ; symbols start:1.1.1.1 PAlibDoc:1.1.1; locks ; strict; comment @# @; 1.1 date 2005.11.02.08.30.22; author jandujar; state Exp; branches 1.1.1.1; next ; 1.1.1.1 date 2005.11.02.08.30.22; author jandujar; state Exp; branches ; next ; desc @@ 1.1 log @Initial revision @ text @ PA_lib: PA_Palette.h File Reference

PA_Palette.h File Reference

Everything concerning the palette system. More...

Go to the source code of this file.

Defines

#define PAL_BG0   0x05000000
#define PAL_SPRITE0   0x05000200
#define PAL_BG1   0x05000400
#define PAL_SPRITE1   0x05000600
#define REG_BRIGHT   0x0400006C
#define PA_LoadPal(palette, source)   DMA_Copy((void*)source, (void*)palette, 256, DMA_16NOW);
 Load a 256 color palette in the Bg or Sprite palette of screen 0 or 1. Ex : PA_LoadPal(PALETTE_BG1, bg_pal);
#define PA_LoadPal16(palette, n_palette, source)   DMA_Copy((void*)source, (void*)(palette + (n_palette << 5)), 16, DMA_16NOW);
 Load a 16 color palette in the Bg or Sprite palette of screen 0 or 1. Ex : PA_LoadPal16(PALETTE_BG1, 4, bg_pal);
#define PA_RGB(r, g, b)   ((1 << 15) + (r) + ((g)<<5) + ((b)<<10))
 Convert Red, Green, and Blue color indexes into a number used in the palette system. Careful : the R, G, B values range from 0 to 31 on gba !
#define PA_SetBgPalCol(screen, color_number, colorRGB)   BG_PALETTE[color_number + (screen << 9)] = colorRGB
 Change de color of one of the background palette colors
#define PA_SetSpritePalCol(screen, color_number, colorRGB)   BG_PALETTE[256 + color_number + (screen << 9)] = colorRGB
 Change de color of one of the sprite palette colors

Functions

void PA_SetBrightness (bool screen, s8 bright)
 Set the screen's brightness
void PA_SetPalNeg (u32 palette)
 Set all the palette's color to negative. To undo this, simply negative again...
void PA_SetPal16Neg (u32 palette, u8 n_palette)
 Set 16 color palette to negative. To undo this, simply negative again...
void PA_InitSpriteExtPal (void)
 Initialise 16 palette mode for 256 color sprites
void PA_InitBgExtPal (void)
 Initialise 16 palette mode for 256 color backgrounds
void PA_LoadSpriteExtPal (bool screen, u16 palette_number, void *palette)
 Load a 256 color palette in the Sprite extended palettes
void PA_LoadBgExtPal (bool screen, u16 palette_number, void *palette)
 Load a 256 color palette in the Background extended palettes


Detailed Description

Everything concerning the palette system.

Not much for now, only a function to load a complete palette to a given palette


Generated on Fri Oct 28 23:16:51 2005 for PA_lib by  doxygen 1.3.9.1
@ 1.1.1.1 log @Initial import of PalibDoc, begin on PAlib0.64b @ text @@