head 1.1; branch 1.1.1; access ; symbols start:1.1.1.1 PAlibDoc:1.1.1; locks ; strict; comment @# @; 1.1 date 2005.11.02.08.30.21; author jandujar; state Exp; branches 1.1.1.1; next ; 1.1.1.1 date 2005.11.02.08.30.21; author jandujar; state Exp; branches ; next ; desc @@ 1.1 log @Initial revision @ text @ PA_lib: PA_Draw.h File Reference

PA_Draw.h File Reference

Bitmap mode, for drawing, loading images in 8 or 16 bit mode... More...

Go to the source code of this file.

Data Structures

struct  BMPHeader0
struct  BMP_Headers

Defines

#define PA_RGB8(r, g, b)   ((((b)>>3)<<10)|(((g)>>3)<<5)|((r)>>3)|(1 << 15))
#define PA_Get16bitPixel(screen, x, y)   PA_DrawBg[screen][x + (y << 8)]
 Get the pixel's color in 16 bit Draw mode...
#define PA_SetDrawSize(screen, draw_size)   PA_drawsize[screen] = draw_size;
 Set the size of the pen when drawing.
#define PA_Load8bitBitmap(screen, bitmap)   DMA_Copy(bitmap, (void*)PA_DrawBg[screen], 256*96, DMA_16NOW);
 Load a bitmap on the screen for an 8 bit drawable background
#define PA_Load16bitBitmap(screen, bitmap)
 Load a bitmap on the screen for an 16 bit drawable background
#define PA_Clear8bitBg(screen)   DMA_Copy(Blank, (void*)PA_DrawBg[screen], 256*96, DMA_16NOW);
 Clears the screen... for an 8 bit drawable background
#define PA_Clear16bitBg(screen)   DMA_Copy(Blank, (void*)PA_DrawBg[screen], 256*192, DMA_16NOW)
 Clears the screen... for an 16 bit drawable background

Functions

void PA_Load16bitGif (bool screen, s16 x, s16 y, void *gif)
int DecodeGif (const u8 *userData, u8 *ScreenBuff, u16 *Palette, u8 nBits, s16 SWidth)
void PA_Init8bitBg (bool screen, u8 bg_priority)
 Initialise 8 bit draw mode (palette mode)... Chose the screen and the background priority (0-3). This drawable background will replace Background 3, and must be loaded before all other backgrounds. Takes about 3/8 of the VRAM.
void PA_Init16bitBg (bool screen, u8 bg_priority)
 Initialise 16 bit draw mode (no palette mode, true colors)... Chose the screen and the background priority (0-3). This drawable background will replace Background 3, and must be loaded before all other backgrounds. Takes about 6/8 of the VRAM, so almost all the space !
void PA_Put8bitPixel (bool screen, s16 x, s16 y, u8 color)
 Draw a pixel on screen, on an 8 bit background
void PA_Put2_8bitPixels (bool screen, s16 x, s16 y, u16 colors)
 Draw 2 pixels on screen, on an 8 bit background. These pixels are next to another, and the first pixel must be with a pair X. WAY faster than drawing both pixels separately
void PA_PutDouble8bitPixels (bool screen, s16 x, s16 y, u8 color1, u8 color2)
 Draw 2 pixels on screen, on an 8 bit background. These pixels are next to another, and the first pixel must be with a pair X. WAY faster than drawing both pixels separately
void PA_Put4_8bitPixels (bool screen, s16 x, s16 y, u32 colors)
 Draw 4 pixels on screen, on an 8 bit background. These pixels are next to another, and the first pixel must be with a pair X. Fastest way to draw on the screen...
u8 PA_Get8bitPixel (bool screen, u8 x, u8 y)
 Get the pixel's color in 8 bit Draw mode...
void PA_Put16bitPixel (bool screen, s16 x, s16 y, u16 color)
 Draw a pixel on screen, on an 16 bit background
void PA_Draw8bitLine (bool screen, u16 x1, u16 y1, u16 x2, u16 y2, u8 color)
 Draw a line in Draw mode... for 8 bit drawable background
void PA_Draw16bitLine (bool screen, u16 x1, u16 y1, u16 x2, u16 y2, u16 color)
 Draw a line in Draw mode... for 16 bit drawable background
void PA_Draw16bitLineEx (bool screen, s16 basex, s16 basey, s16 endx, s16 endy, u16 color, s8 size)
 Draw a thick line in Draw mode... for 16 bit drawable background
void PA_Draw16bitRect (bool screen, s16 basex, s16 basey, s16 endx, s16 endy, u16 color)
 Draw a rectangle in Draw mode... for 16 bit drawable background
void PA_8bitDraw (bool screen, u8 color)
 For 8 bit background : Nice little function that draws on screen ! All you need to do is chose the color, it'll do the rest. If the PA VBL isn't initialised, don't forget to update the stylus position every frame... Juste execute PA_Draw every cycle...
void PA_16bitDraw (bool screen, u16 color)
 For 16 bit : Nice little function that draws on screen ! All you need to do is chose the color, it'll do the rest. If the PA VBL isn't initialised, don't forget to update the stylus position every frame... Juste execute PA_Draw every cycle...
void PA_LoadJpeg (bool screen, void *jpeg)
 Load a jpeg on a 16 bit background... Don't forget to Init the background !
void PA_LoadBmpToBuffer (u16 *Buffer, s16 x, s16 y, void *bmp, s16 SWidth)
 Load a BMP in a 16 bit Buffer
void PA_LoadBmpEx (bool screen, s16 x, s16 y, void *bmp)
 Load a BMP on a 16 bit background... Don't forget to Init the background !
void PA_LoadBmp (bool screen, void *bmp)
 Load a BMP on a 16 bit background... Don't forget to Init the background !
void PA_LoadGif (bool screen, void *gif)
 Load a Gif on a 16 bit background... Don't forget to Init the background !
void PA_LoadGBFSImage (bool screen, s16 GBFSImage)
 Load any image from GBFS on the screen (16 bit). Currently supports Gif, Jpeg, and BMP
void PA_LoadGBFSImageToBuffer (void *Buffer, s16 GBFSImage, s16 Width)
u16 PA_GetBmpWidth (void *bmp)
u16 PA_GetBmpHeight (void *bmp)
void PA_8bit8x8Image (bool screen, u16 basex, u16 basey, u8 *data)

Variables

GifFileType * gifinfo
s16 gifwidth
s16 gifheight
u8 PA_nBit [2]
u16 PA_oldx [2]
u16 PA_oldy [2]
u8 PA_drawsize [2]
u16 * PA_DrawBg [2]


Detailed Description

Bitmap mode, for drawing, loading images in 8 or 16 bit mode...

Draw on screen, either a pixel or a line, or anything ! Load a Bitmap, a Jpeg...


Generated on Fri Oct 28 23:16:51 2005 for PA_lib by  doxygen 1.3.9.1
@ 1.1.1.1 log @Initial import of PalibDoc, begin on PAlib0.64b @ text @@