head 1.1; branch 1.1.1; access ; symbols start:1.1.1.1 PAlibDoc:1.1.1; locks ; strict; comment @# @; 1.1 date 2005.11.02.08.30.24; author jandujar; state Exp; branches 1.1.1.1; next ; 1.1.1.1 date 2005.11.02.08.30.24; author jandujar; state Exp; branches ; next ; desc @@ 1.1 log @Initial revision @ text @
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Defines | |
#define | texPCX 1 |
#define | texBIN 2 |
Functions | |
void | PA_Init3D (void) |
Initialise the 3d !!! Big thanks to Delfare for all the 3d functions ! | |
void | PA_LoadSplash3D (void) |
Load a PlayerAdvance splash screen... It's always nice to give some credit ;) | |
void | PA_Init3DDrawing (float x1, float y1, float z1, float x2, float y2, float z2) |
takes care of the perspective, (x1,y1,z1) is the position of the camera, (x2,y2,z2) is where the camera looks at | |
void | PA_glulookat (float eyex, float eyey, float eyez, float lookAtx, float lookAty, float lookAtz, float upx, float upy, float upz) |
takes care of the camera, (eyex,eyey,eyez) is the position of the camera, (lookAtx,lookAty,lookAtz) is where the camera looks at, (upx,upy,upz) is the coord of the up | |
void | PA_image8to16 (sImage *img) |
void | PA_VueKeys (void) |
takes care of the sight with the keys, (viseeX,viseeY,viseeZ) is where the camera looks at, you must use PA_glulookat with viseeX,viseeY and viseeZ | |
void | PA_LoadTexture (int numtexture, u8 *nomtexture, int mode) |
load a texture | |
void | PA_Texture (int numtexture) |
use a texture | |
void | PA_3DBox (float x, float y, float z, float longueur, float largeur, float hauteur, float rotatex, float rotatey, float rotatez, uint8 red, uint8 green, uint8 blue) |
create a 3D box | |
void | PA_3DBoxTexture (float x, float y, float z, float longueur, float largeur, float hauteur, float rotatex, float rotatey, float rotatez, uint8 red, uint8 green, uint8 blue) |
Create a 3D Box, but with a nice texture... | |
void | PA_Rotate3D (float x, float y, float z) |
rotate | |
void | PA_Translate3D (float x, float y, float z) |
translate | |
void | PA_Scale3D (float x, float y, float z) |
scale | |
void | PA_Vertex3D (float x, float y, float z) |
create a vertex without floatov16 | |
void | PA_3Dto2D () |
you must use it for use PA_Vertex2D | |
void | PA_Vertex2D (int x, int y) |
create a vertex in 2D | |
void | PA_TexCoord (float x, float y) |
use the tex coord | |
Variables | |
const u8 | PAlib [] |
const u32 | PAlib_size [] |
int | textureID |
float | angle3dX |
float | angle3dY |
float | viseeX |
float | viseeY |
float | viseeZ |