head 1.1; branch 1.1.1; access ; symbols start:1.1.1.1 PAlibDoc:1.1.1; locks ; strict; comment @# @; 1.1 date 2005.11.02.08.30.24; author jandujar; state Exp; branches 1.1.1.1; next ; 1.1.1.1 date 2005.11.02.08.30.24; author jandujar; state Exp; branches ; next ; desc @@ 1.1 log @Initial revision @ text @ PA_lib: PA9.h File Reference

PA9.h File Reference

Contains prototypes and macros... for the arm9. More...

Go to the source code of this file.

Data Structures

struct  RTC
struct  infos

Defines

#define USE_PA_SPLASH
#define BG_GFX1   0x6000000
#define BG_GFX2   0x6200000
#define SPRITE_GFX1   0x6400000
#define SPRITE_GFX2   0x6600000
#define REG_DMA3SRC   *(volatile u32*)0x040000D4
#define REG_DMA3DST   *(volatile u32*)0x040000D8
#define REG_DMA3CNT   *(volatile u32*)0x040000DC
#define DMA_ON   0x80000000
#define DMA_NOW   0x00000000
#define DMA_16   0x00000000
#define DMA_32   0x04000000
#define DMA_16NOW   (DMA_ON | DMA_NOW | DMA_16)
#define DMA_32NOW   (DMA_ON | DMA_NOW | DMA_32)
#define DMA_Copy(source, dest, count, mode)   {REG_DMA3SRC = (u32)source; REG_DMA3DST = (u32)dest; REG_DMA3CNT = (count) | (mode);}
#define DMA_Clear(dest, count, mode)   {REG_DMA3SRC = (u32)Blank; REG_DMA3DST = (u32)dest; REG_DMA3CNT = (count) | (mode);}
#define DMA_Force(ulVal, dest, count, mode)   {REG_DMA3SRC=(u32)&ulVal; REG_DMA3DST = (u32)dest; REG_DMA3CNT = (count) |(mode) | DMA_SRC_FIX;}
#define _REG8   *(volatile u16 *)
#define _REG16   *(volatile u16 *)
#define _REG32   *(volatile u32 *)
#define SWITCH_SCREENS   (1<<15)
#define N_HBLS   263
#define SIZEOF_8BIT(x)   (sizeof(x))
#define SIZEOF_16BIT(x)   (sizeof(x)>>1)
#define SIZEOF_32BIT(x)   (sizeof(x)>>2)
#define CODE_IN_IWRAM   __attribute__ ((section (".iwram"), long_call))
#define IN_IWRAM   __attribute__ ((section (".iwram")))
#define CODE_IN_EWRAM   __attribute__ ((section (".ewram"), long_call))
#define IN_EWRAM   __attribute__ ((section (".ewram")))
#define PACKED   __attribute__ ((packed))
#define INFO_COLOR   *(u8*)0x027FFC82
#define INFO_BDAY_MONTH   *(u8*)0x027FFC83
#define INFO_BDAY_DAY   *(u8*)0x027FFC84
#define INFO_ALARM_HOUR   *(u8*)0x027FFCD2
#define INFO_ALARM_MINUTE   *(u8*)0x027FFCD3
#define INFO_NAME   *(u8*)0x027FFC86
#define INFO_NAME_LENGTH   *(u8*)0x027FFC9A
#define INFO_MESSAGE   *(u8*)0x027FFC9C
#define INFO_MESSAGE_LENGTH   *(u8*)0x027FFCD0
#define INFO_LANGUAGE   *(u8*)(0x027FFCE4)
#define PA_LidClosed()   (IPC->buttons>>7)
 Check if the DS is closed. Returns 0 if open, 1 if closed

Functions

void PA_WaitForVBL (void)
 Wait for the VBlank to occur
void PA_jpeg_GetImageSize (char *name, int *width, int *height)
void PA_jpeg_BltImage (char *name, u16 *vram, int output_width, int output_height)
void PA_Init (void)
 Initialise the library. Must be used at the beginning or main()
void PA_SetVideoMode (bool screen, u8 mode)
 Change the video mode... Use this with caution
void PA_UpdateUserInfo (void)
 Updates the user info. This is automatically done in PA_Init. You can then get any info with the following variables : PA_UserInfo.Color (favorite color), .BdayDay, .BdayMonth, .AlarmHour, .AlarmMinute, .Name, .NameLength, .Message, .MessageLength
void PA_UpdateRTC (void)
 Updates the Real Time Clock, with info on the current date and hour. Automatically updated in the PA VBL... Get the info with PA_RTC.Minutes, .Hour, .Seconds, .Day, .Month, and .Year
void PA_LoadSplash (void)
 Load a PlayerAdvance splash screen... It's always nice to give some credit ;)
void PA_NeoSplash (void)
void PA_SwitchScreens (void)
void PA_InitCPUMeter ()
 BROKEN ----- Initialises the CPU Meter. The CPU value is saved in PA_CPU (and PA_MaxCPU for max usage)
bool PA_CheckLid (void)
 Check if the DS is closed. If closed, it pauses the DS, and returns 1.
void PA_Splash (void *tiles0, void *map0, void *tiles1, void *map1, s16 color0, s16 color1, s16 time)
 Splash screen function ! Load your own splash screen...
void PA_Nothing (void)

Variables

bool PA_Screen
RTC PA_RTC
const unsigned short bitmap [768]
u32 * Blank
const s16 PA_SIN [512]
infos PA_UserInfo


Detailed Description

Contains prototypes and macros... for the arm9.

Contains prototypes and macros... for the arm9


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